Press release distribution for game studios (not gambling)
· 6 min read
Video games and gambling get opposite answers, and the word "gaming" is what confuses them. A game studio buys distribution at list price from any wire in this market: no gate, no surcharge, no documentation request. A gambling operator cannot buy here at all, and that is refused at two independent layers before anyone forms a view about it. If you make games, writing "video game" rather than "gaming" in the first line of an enquiry removes most of the friction.
Video games are an ordinary, unrestricted category. A studio announcing a launch, a funding round, a console port or a studio acquisition buys distribution at list price from any wire in this market, with no gate, no surcharge and no documentation request.
Gambling is a different category entirely. We do not sell into it, and this is not a negotiating position — it is refused at two independent layers before anyone here forms a view.
The two share a word, and that shared word costs game studios real money. This piece separates them.
Why the ambiguity is expensive
Wire policy language uses "gaming" as a euphemism for gambling. That is an industry convention inherited from casino operators, and it collides directly with the way software companies use the word.
The clearest priced example is IMCWire, which places "gaming" and CBD on its Corporate tier at $1,200 rather than its Premium tier at $450 — roughly a 2.7× gate. A video game studio reading that page has no way to know from the pricing whether it is looking at a restriction that applies to it. It almost certainly is not; the tier gate is aimed at wagering. But you find out by asking, and if you do not ask you either overpay by $750 or get refused at review.
The same ambiguity runs through the ban lists. EIN Presswire bans online gambling. PRWeb bans online gambling. PRUnderground bans gambling. None of them bans video games, and none of them says so explicitly either, because it did not occur to the drafter that the word was ambiguous.
The practical instruction is one sentence long: do not describe your company as a "gaming company" in a distribution enquiry. Say "video game developer" or "game studio". It reads as pedantic and it saves a rejection.
Where we draw the line, and why we cannot move it
Three categories were removed from this catalogue entirely rather than declined at checkout: gambling and betting, adult content, and pharmaceuticals and supplements.
For gambling the binding constraint is upstream of us. Our payments run through Stripe, whose restricted businesses list prohibits "games of chance including gambling, internet gambling, casino games, sweepstakes and contests". A merchant cannot legitimately take a card payment for a service its processor prohibits, whatever it thinks of the underlying business. Separately, most self-serve wires refuse the category in writing, so a distributor selling into it is selling something it cannot deliver.
Note the last three words of the Stripe clause, because they catch studios that are not gambling operators: sweepstakes and contests. A launch promotion structured as a prize draw is a different thing from a game, and if it is the subject of the release it is worth checking how your own processor classifies it before you build the campaign.
If gambling is your sector, the useful version of this answer is in which industries wires refuse and what to do if you are in one — it names the two routes we could verify rather than lecturing.
Loot boxes: where the line currently sits in the UK
This is the one place where the video-game and gambling categories genuinely touch, so it is worth stating the published position rather than guessing at it.
The UK government's response to its call for evidence on loot boxes concluded that "most loot boxes currently on the market do not meet this definition as the reward is confined for use within the game and cannot be sold or otherwise exchanged for real world currency," and that "the government does not intend to amend or extend the scope of gambling regulation to cover loot boxes at this time." It asked the sector for industry-led measures instead — purchases unavailable to children unless enabled by a parent or guardian, spending controls, transparent information — and added: "If that does not happen, we will not hesitate to consider legislative options."
Read the reasoning rather than the conclusion, because the reasoning is what generalises. The exclusion turns on the reward being confined to the game and not exchangeable for real-world currency. A game economy that permits cash-out inverts that analysis. If your release announces a marketplace where items convert to money, or a token that trades, you have moved into territory the wires gate heavily and the processor may not accept — and you should get that answer in writing before the announcement rather than after.
This is not legal advice, and gambling law is jurisdictional: the UK position above says nothing about Belgium, the Netherlands, or any US state.
What a release does for a game studio
Games are a consumer-attention business, which makes wire syndication a poor fit for the main event and a reasonable fit for the corporate one.
Wire distribution reaches financial aggregators, regional broadcast affiliate pages and press-release hubs. It does not reach the games press, which works on embargoed builds, review codes and direct relationships with editors, and which does not ingest wire feeds. A launch announcement pushed through a wire will produce pages; it will not produce previews.
Where syndication does earn its cost is the corporate announcement — funding, an acquisition, a studio opening, a platform partnership, an executive hire — where a dated third-party record is the actual deliverable. That is the honest framing, and what a press release cannot do is the longer version.
One caution specific to this sector: PRWeb refuses "content related to venture capital announcements -- e.g., 'series A funding,' etc." and refers them to PR Newswire membership, which on Cision's 2024 card is $305 a year plus $1,020 per 400 words on the national circuit. Studio funding news is common, and the cheapest self-serve door is the one shut against it.
What we sell
We are a reseller: distribution bought from wire partners and marked up. Our packages run $599 to $899. For a game studio, they buy a dated, verifiable public record and a set of third-party URLs you can cite accurately — we open every published link and report what actually went live, marked as measured or as supplier-reported, which a sample report shows in full. We do not promise rankings, permanent pages, or that any named outlet will publish.
What we could not establish
No wire publishes a policy that distinguishes video games from gambling. The distinction is made informally at editorial desks, which means it is made inconsistently, and a refusal in one week does not predict an acceptance in the next. Business Wire, GlobeNewswire and ACCESS Newswire publish no content policy at all, so for those three there is nothing to read either way.
Where these figures came from
- Stripe Prohibited and Restricted Businesses list — "games of chance including gambling, internet gambling, casino games, sweepstakes and contests"; Stripe is the processor behind this storefront: https://stripe.com/legal/restricted-businesses
- UK Government response to the call for evidence on loot boxes in video games — the reward "confined for use within the game and cannot be sold or otherwise exchanged for real world currency", the decision not to extend gambling regulation "at this time", and the warning about legislative options: https://www.gov.uk/government/consultations/loot-boxes-in-video-games-call-for-evidence/outcome/government-response-to-the-call-for-evidence-on-loot-boxes-in-video-games
- IMCWire published tiers — "gaming" and CBD restricted to the $1,200 Corporate tier rather than the $450 Premium tier: https://imcwire.com/pricing/
- EIN Presswire Editorial Guidelines — online gambling banned: https://www.einpresswire.com/editorial-guidelines
- PRWeb Editorial Guidelines — online gambling banned; venture capital and Series A announcements refused and referred to PR Newswire membership: https://www.prweb.com/editorial-guidelines/
- PR Underground Editorial Guidelines — gambling banned: https://prunderground.com/editorial-guidelines
- PR Newswire 2024 Domestic Pricing Guide (PDF, hosted by IBPA) — $305 annual membership and US1 National $1,020 per 400 words: https://cdn.ymaws.com/www.ibpa-online.org/resource/resmgr/PR_Newswire_2024_Domestic_Pr.pdf
We distribute press releases to 300+ outlets, then open every published link and report what actually went live.
View packages